Game
Another Realm
10 months ago

A small hotfix has been released updating the game to 1.0.2a (1.0.21).

This fixes game crashes/soft locks related to a missing file.

The Arach Guild shop has been updated to display requirements for skills that are locked to the player.




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Adjust your journey into Timeland and make things a little easier or perhaps, a little harder for yourself with the 1.0.1 update for Another Realm.

Additionally, some minor fixes were also included and a Story Mode adjustment at the Scorched Tower.

Currently rewriting the Arena location and how it works, avoiding plugin use.

Once a troop is selected, you can pick an amount between 1-3 to fight. Unique creatures will always be 1. Categories will be locked until you reach the applicable game stage.

A WIP of how you can escape death. With a certain accessory equipped, deaths grip will not take hold the first time you should have died. This accessory state will only apply once per battle, and is reset after the battle ends.

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An update to the quest system has been made. You can now track quest objectives via the map by selecting them within the quest menu section. Further details can be seen via the patch notes on the main menu.

Dive into the cozy post-apocalyptic open world of Critter Cove!

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Wishlist the game: https://bit.ly/CritterCove

This video demonstrates the snowboarding chase section some more with the mechanics of it. You can avoid the snow chaser entirely, reaching the bottom of the slopes for the main battle. Or, defeat it multiple times on the way down for an easier battle.

Another revisit of one of the more original sections, this one being the underground passage to the Monument of Govel. For some reason the video amplifies the smoke effect, it is less obstructive in reality.

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Revisited the Old Ruins spot from the beginning of the game. I wanted a way to effectively show you're entering the interior of somewhere, whilst also blocking it all off from the outside. A little refinement possibly needed, but I feel this works well.