Over the last few months I've been primarily focused on fully fleshing out existing content, before adding too much to the final area. Although some developers prefer to do this the other way round, I prefer to have all aspects in place prior to setting up a new region. All that being said, here's a brief summary of what's been going on;
Redesign of the game icon set. The majority of icons are now made by myself to better fit the art style I'm aiming for, as well as the items available to player.
Overhaul of the 'notebook' aspect. You can now better track quests, game lore and general information.
Lore/Story has been expanded upon. This will be a core area of focus in the near future as areas are fleshed out further.
Implemented a skill shop to the game. Since this game does not rely on magic as a primary source of healing or damage from the player, you can now purchase useful skills from the 'Arach Guild' members, who can be found throughout the lands.
Fixed a bunch of display issues, incorrect shadows, incorrect shadow placements etc. Added various checks throughout so that progression is more controlled and logical.
On map weather affects that transition smoothly and logically based on your location on the world map.
Achievements in the game have also been adjusted and will continue to change as time goes on. Some of these will have rewards attached to them. Some achievements are hidden.
Overall, the game is presently in a much more 'fleshed' out state. The majority of existing areas can be classed as feature complete at this stage.
At this point, I'm fairly confident in updating the version to 0.8 Alpha and hope to have a 1.0 Beta version (fully complete game), by the end of the next year.
Thanks all
-Mike
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