Next up
This is what I did today (picture from Tiled). It still needs to be tested, though. My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
I almost forgot to implement death. Well, here it is.
Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.
Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
The final boss...? Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now. I also added audio, but more about it later (maybe).
Stuff
Devlog is coming once I draw the logo and create the game page.
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