Next up
Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.
Version 1.0.0 released
This is the main (stable) release.
I have added more things to the test map. I have every item needed in the game implemented (including pink sword & arrows shown in the gif), so now I added the chamber where the breakfast is hidden. Collecting it will turn the world to a "dark" version.
Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
The final boss...? Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now. I also added audio, but more about it later (maybe).
Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
Stuff
Devlog is coming once I draw the logo and create the game page.
This is what I did today (picture from Tiled). It still needs to be tested, though. My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
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