Game
Breakfast for Doctor Dankworth

7 years ago

A very bare-bones shop that, however, mimic shops seen in some NES & GBC games.

The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.




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Here's some #art. You don't have to thank me.

Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

Stuff

Devlog is coming once I draw the logo and create the game page.

This is what I did today (picture from Tiled). It still needs to be tested, though. My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.

I have added more things to the test map. I have every item needed in the game implemented (including pink sword & arrows shown in the gif), so now I added the chamber where the breakfast is hidden. Collecting it will turn the world to a "dark" version.