Game
Breakfast for Doctor Dankworth

6 years ago

Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.




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I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

I almost forgot to implement death. Well, here it is.

Stuff

Devlog is coming once I draw the logo and create the game page.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Here's some #art. You don't have to thank me.

Version 1.0.0 released

This is the main (stable) release.

I have added more things to the test map. I have every item needed in the game implemented (including pink sword & arrows shown in the gif), so now I added the chamber where the breakfast is hidden. Collecting it will turn the world to a "dark" version.

A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").