Design
I am not a great sprite designer, so the vast majority of sprites will be extracted from Deltarune/Undertale and modified. STILL, they will not just be recolors; most or all of them will have significant changes for obvious reasons.
Mechanics
There will mainly be two mechanics that modify the player's sprites.
Armors and weapons
When you equip armor or a weapon during your gameplay, the Aro sprite will change to fit the armor/weapon you equipped.Echoes
There will be 3 routes in this fangame; Balanced, Heroic, and distorted. In each one, as you progress, a light will appear around Aro, depending on the route you are on. This will affect how monsters and humans see and interact with you.
Interface
The interface will not change much compared to that of Undertale, it will simply be something more colorful and 'modern'.
Rounded corners
Colors according to the decision in battle














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