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Added my 2nd enemy. The Tikbalang is a werehorse capable of mid range attacks. #gamedev #screenshotsaturday #devlog
Next up
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
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Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
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We'll pick a winner each day the quest is active! 🤯
Gotta learn how to aim. #gamedev
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
How I handle my game's difficulty with one curve
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
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