
Added my 2nd enemy. The Tikbalang is a werehorse capable of mid range attacks. #gamedev #screenshotsaturday #devlog
Next up
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
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Gotta learn how to aim. #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?
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Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?











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