Next up
The characters and their design will remain the same, now the mechanics will be more like a Tower Defense (Kind of like in The Battle Cats)
I'm not dead, just busy with lots of other stuff, sorry for the slow update no the development, i'm currently working on the main menu, stay tuned for the next update.
We just added our first Enemy, the classical Slime. This time I will show it with a Video
Now you can summon fighters, clicking on the portrait summons it and theres a cooldown
First, we now can fill up chests, the next step will be to make a place where you can stock yourself with items. Second, now we have a new running sprite
I had issues with my PC and wasn't able to continue the project, but i'm back with a new mob. The Yukkuri (based on a meme) it shoots a beam in your direction if you are close enough
Now the HP of each character in the party is displayed in the bottom alongside it's portrait
Another update, but mainly in the battle system. Before every character just had HP and Attack, now each one has a Power Rank, Main Stats and Secondary Stats based on the Main. Next update will be about Stats upgrade
I have been working a lot on the code, so there's not much to show, had to change from dsLists to dsMaps in order to get a more friendly code. But still as a little visual update, now we have Title Screen and Main Screen (i guess?)
Here's a new character, The Water Lily Ruru
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