Next up
This is just the concept idea for the Stage Selection, as it will be separated in Chapters, depending on the chapter you choose you can see the Main Antagonist in the back. For now her name is Kioku, a magician who can control Memories.
I have been working a lot on the code, so there's not much to show, had to change from dsLists to dsMaps in order to get a more friendly code. But still as a little visual update, now we have Title Screen and Main Screen (i guess?)
In this new update, now the magical characters spawn a projectile that deals damage
Now, you need to stock yourself with items before filling up Chests. Also now you can take Damage and added some Spikes to test it out
Now you can summon fighters, clicking on the portrait summons it and theres a cooldown
I had issues with my PC and wasn't able to continue the project, but i'm back with a new mob. The Yukkuri (based on a meme) it shoots a beam in your direction if you are close enough
First, we now can fill up chests, the next step will be to make a place where you can stock yourself with items. Second, now we have a new running sprite
Small update after the huge data loss.
We are back in the point where I was last time.
Enemies can now spawn from the enemy base
Another update, but mainly in the battle system. Before every character just had HP and Attack, now each one has a Power Rank, Main Stats and Secondary Stats based on the Main. Next update will be about Stats upgrade
I'm not dead, just busy with lots of other stuff, sorry for the slow update no the development, i'm currently working on the main menu, stay tuned for the next update.
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