1 year ago

Added the new 'continue game' menu, which also shows stats.

Save data is now written to file and loaded properly.

And I added the first of the enemies, and player death.

All in a days work! And still much to do!




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Testing the bossfight, it's almost functional lol :P

I really wanna get things done this weekend!

Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol

Updated trailer for the final release coming soon too :)

Progress on the Marble Assault Classic bossfight level. Textures are still basic, but I'm happy with the arrangement so I can start wrapping this up :)

The game is nearly complete and will be launching soon! Stay tuned

Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.

Mega Man X Apocalypse - Zero's Simple Combo

Keep It Running is FINISHED! Alas I cannot yet publish it on Gamejolt because I STILL do not have been accepted for payments... Are they ever going to respond.

In the meantime you can buy it on ItchIO :)

This is one angry mofo. He's also your boss.

Better work faster!

Taking a short break from Marble Assault to finish up the beta of Keep It Running. More to come soon!

There we go, (mostly) proper menu. Hiscores are displayed for each unlocked level, locked levels are greyed out.

May have forgotten the "back" button lol