2 years ago

Added the new 'continue game' menu, which also shows stats.

Save data is now written to file and loaded properly.

And I added the first of the enemies, and player death.

All in a days work! And still much to do!




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Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.

There we go, (mostly) proper menu. Hiscores are displayed for each unlocked level, locked levels are greyed out.

May have forgotten the "back" button lol

Sorry for being a little quiet atm, insomnia has been kicking my rear :) Currently finishing up the first Boss fight and finishing up that level as well. Getting close to the public beta of Classic :)

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Progress on the Marble Assault Classic bossfight level. Textures are still basic, but I'm happy with the arrangement so I can start wrapping this up :)

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Testing the bossfight, it's almost functional lol :P

I really wanna get things done this weekend!

Sorry for the quietness the past 3 weeks, Disinfection is requiring a lot of attention and it's _that_ time of the year haha

I may also have some news about my Industrial Revolution factory worker horror game, soon~

It's Halloween! let's talk about SCARE.

Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.

Progress for the beta release is on track, expect something next week :)