Addendum to 1.1.4:
[THE SECRET PARTY MEMBER] can now equip masks (and rings), but he’s no longer able to equip glasses.
He now starts with an item that seals his accessory slot as well. I have no plans to add that retroactively to already existing saves.
Next up
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Labor Day.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
I have no idea why it took me this long to do that first thing.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.










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