Next up
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Labor Day.
No idea why I feel like updating this so much lately, but here's some stuff.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.










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