Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.6:

Made two fixes to the "Infinity" Route (one major, one minor).

Extended the time it takes for the Hugo fight to time out.

Made a small change to Pike's movements when you sit by the campfire.




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Watched The French Dispatch a few days ago.

Good movie! I liked it a lot!

Also, I made this abomination because of it.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.

If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

No idea why I feel like updating this so much lately, but here's some stuff.

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.

This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.

Labor Day.