2 years ago

After a lot of time in the level design trenches I also spent some time reworking the lighting . Now using UE5 lumen and it instantly changed the look of the game. I hope to have more game to play for you all soon. Thanks for hanging in there




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RocketJumpCascade v0.03 is out now! This includes 4 new maps and some rocketjump changes. Hop in and explore the rift to discover several new challenging areas 🚀🏃‍♂️ Download for free now: https://gamejolt.com/games/RocketJump/732710

More of using the new lighting system for a new Lava Temple

Still needs a lot of tweaking but everything is look a bit smoother lately

Working on a new path for the lava temple rift 👀 You can try out the current version at: https://gamejolt.com/games/RocketJump/732710 #leveldesign #unrealengine

The Knightling Community Pack Has Arrived!

Get it in the Shop and complete the quest "Send Your Fellow Jolters' Masks on a Quest" to get a trophy!

Learn more 🔽

The new Hub is about to go crazy. If you haven't yet you can try out an early version of RocketJumpCascade at https://gamejolt.com/games/RocketJump/732710

More quests inspired by The Knightling have entered your quest log!

Play the demo of The Knightling for FREE and wishlist the game at: https://bit.ly/discovertheknightling

Plus, The Knightling Community Pack has appeared in the Shop.

Finally RocketJumpCascade v0.02 ETB2 Lava Temple Demo has released! Try out the new movement system while you explore the new lava temple rift 🔥🚀🏃‍♂️

After 2 months a new update has been launched for RocketJumpCascade v0.5! New Levels, Enhanced Movement, RocketLauncher Tweaks, and More!

INAYAH - Life After Gods and The Knightling both have demos on Steam as Part of Next Fest!

Wishlist INAYAH: https://bit.ly/playinayah

Wishlist The Knightling: https://bit.ly/discovertheknightling

Tell us some of the demos you've been playing in the comments!

Heres some more screenshots of my WIP lava temple RocketJumpCascade is based a lot on bhop movement games but I always wanted it to feel a little more adventurous so I have been trying to figure out how to bring that vibe with the level design