

After a lot of time in the level design trenches I also spent some time reworking the lighting . Now using UE5 lumen and it instantly changed the look of the game. I hope to have more game to play for you all soon. Thanks for hanging in there
Next up
RocketJumpCascade v0.03 is out now! This includes 4 new maps and some rocketjump changes. Hop in and explore the rift to discover several new challenging areas 🚀🏃♂️ Download for free now: https://gamejolt.com/games/RocketJump/732710
Finally RocketJumpCascade v0.02 ETB2 Lava Temple Demo has released! Try out the new movement system while you explore the new lava temple rift 🔥🚀🏃♂️
Working on a new path for the lava temple rift 👀 You can try out the current version at: https://gamejolt.com/games/RocketJump/732710 #leveldesign #unrealengine
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
v0.03 of RocketJumpCascade is about to have a handful of new areas to explore 🕵️♀️ #leveldesign #gamedev
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
More of using the new lighting system for a new Lava Temple
Still needs a lot of tweaking but everything is look a bit smoother lately
After 2 months a new update has been launched for RocketJumpCascade v0.5! New Levels, Enhanced Movement, RocketLauncher Tweaks, and More!
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Still hammering away on this lava temple map for RJC Can't wait for you all to get to play it. The flow of the levels I am designing allows you explore various paths through bhopping,rocketjumping,and puzzle solving. Whichever way works for you!











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