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852
3 years ago

After a week of confusion and frustration I finally got online multiplayer working for my game. So much polish to do now.




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Added a lot more atmosphere

Daisies are now wild tiles.  Scoring bells a lot easier which is another problem I wanted to solve.

Single player is more difficult.  You can't remove flowers and you have to place a flower every round.

There is now six of each flower to increase variety.

"Shank your Friends!" is now complete! Here is an exceedingly dumb trailer I made for the game. The game is barely playable, but boy did I learn a lot about how to make an online multiplayer game.

Spooky season is extended! 🎃 Join DeejayKnight on the front page of Twitch for the Spoopy Jam winners’ games!  ⏰ 9 AM PT: grab some snacks and keep the lights on.👀 It’s about to get spoopy!👻

Updated night to be brighter and less common

I also shrank maximum island sizes to improve performance

🏆👻Meet the winners of the Spoopy Jam presented by Game Jolt, AWS and Beamable! Every day is Halloween!🎃

Added an adrenaline meter

I made a new moon level that plays around with gravity.

I polished up the character creation some.

Lastly, I made a Where's Waldo game using Altercation.

I'm on Twitch on Mondays and Tuesday from 6:00 to 8:00 PM EST at https://www.twitch.tv/ryanspetersongames

Devs Play

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz