I made a new moon level that plays around with gravity.
I polished up the character creation some.
Lastly, I made a Where's Waldo game using Altercation.
I'm on Twitch on Mondays and Tuesday from 6:00 to 8:00 PM EST at https://www.twitch.tv/ryanspetersongames
Next up
Daisies are now wild tiles. Scoring bells a lot easier which is another problem I wanted to solve.
Single player is more difficult. You can't remove flowers and you have to place a flower every round.
There is now six of each flower to increase variety.
Updated night to be brighter and less common
I also shrank maximum island sizes to improve performance
Added a lot more atmosphere
After a week of confusion and frustration I finally got online multiplayer working for my game. So much polish to do now.
Added an adrenaline meter
I made a Patreon page! https://www.patreon.com/RyanSPeterson
I don't want there to be any obligation to support but I made some fun perks that I would love to give someone. Expect a lot more updates in the future!
"Shank your Friends!" is now complete! Here is an exceedingly dumb trailer I made for the game. The game is barely playable, but boy did I learn a lot about how to make an online multiplayer game.
Fan art for Foolish I'm feeling kinda better so I drew this
What you all think
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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