In this stage, only some movements are available for Kyle like spawn, walk, hide, crouch, turn, jump forward, draw shotgun and all the previous ones with shotgun equipped.
The climbing system will be available in the next iteration.
In this stage, only some movements are available for Kyle like spawn, walk, hide, crouch, turn, jump forward, draw shotgun and all the previous ones with shotgun equipped.
The climbing system will be available in the next iteration.
Working on some Post Render Effect for the Volcano stage heat distortion.
What do you think?
When starting a project to recreate any game is always a good call to research about the original technology powering it. This will help to understand better how the game works and how to implement it using new technologies.
I'm starting a new fangame project today: https://gamejolt.com/games/blackthorne/599197
Small video demonstrating the new 2D Light System for Cyber Space stage.
Notice how X is lit by the floor and other stage lights. This is done using the new Universal Render Pipeline.
Maybe a day/night cycle can be done for other stages.
The level edition process for Cyber Space stage.
The process for each stage:
1. Get the stage reference using vgmaps
https://vgmaps.com/Atlas/PSX/MegaManX4-CyberPeacock-Area1.png
2. Rip all stage sprites and import to Unity, creating tiles
3. Place each tile using the Tile Editor
The past few months I was developing a side project to better understand how Mega Man X games work.
And this is the result of it:
https://bitbucket.org/nostgameteam/lua-game-scripts/
Using those scripts you can freely control the camera and player, show hitboxes, hide background etc
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
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