Game
Blackthorne

4 years ago

When starting a project to recreate any game is always a good call to research about the original technology powering it. This will help to understand better how the game works and how to implement it using new technologies.


For the Blackthorne game, it was an in house engine developed by Blizzard in the early 90s.

A really awesome dude create some tools to reverse engineering this game. Using that it's possible to extract sprites and other game assets. You can read all about that on this post. He even made the source-code available to us.

Unfortunately, C/C++ is not my thing and the tools were written using this language. I even try to build the project on my Windows but I had no success.

I will need to use this tool in the near future so I'm hoping to count with some friends to help in this part. If you can, please let me know on the comments.



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I'm starting a new fangame project today: https://gamejolt.com/games/blackthorne/599197

Working on some Post Render Effect for the Volcano stage heat distortion.

What do you think?

After some weeks away, the first 0.1.0 version is available.

The level edition process for Cyber Space stage.

The process for each stage:

1. Get the stage reference using vgmaps

https://vgmaps.com/Atlas/PSX/MegaManX4-CyberPeacock-Area1.png

2. Rip all stage sprites and import to Unity, creating tiles

3. Place each tile using the Tile Editor

Small video demonstrating the new 2D Light System for Cyber Space stage.

Notice how X is lit by the floor and other stage lights. This is done using the new Universal Render Pipeline.

Maybe a day/night cycle can be done for other stages.

The past few months I was developing a side project to better understand how Mega Man X games work.

And this is the result of it:

https://bitbucket.org/nostgameteam/lua-game-scripts/

Using those scripts you can freely control the camera and player, show hitboxes, hide background etc

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).