Game
Blackthorne

4 years ago

When starting a project to recreate any game is always a good call to research about the original technology powering it. This will help to understand better how the game works and how to implement it using new technologies.


For the Blackthorne game, it was an in house engine developed by Blizzard in the early 90s.

A really awesome dude create some tools to reverse engineering this game. Using that it's possible to extract sprites and other game assets. You can read all about that on this post. He even made the source-code available to us.

Unfortunately, C/C++ is not my thing and the tools were written using this language. I even try to build the project on my Windows but I had no success.

I will need to use this tool in the near future so I'm hoping to count with some friends to help in this part. If you can, please let me know on the comments.



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I'm starting a new fangame project today: https://gamejolt.com/games/blackthorne/599197

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And this is the result of it:

https://bitbucket.org/nostgameteam/lua-game-scripts/

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https://vgmaps.com/Atlas/PSX/MegaManX4-CyberPeacock-Area1.png

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What do you think?

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#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

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