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Blackthorne is shooter platformer game created by Interplay and Blizzard in 1994.

The game focuses around protagonist Kyle Vlaros who is known as the Blackthorne, out for revenge on Sarlac and his minions through a series of 2D levels.

In 2013, Blizzard released the game for free on Windows and MacOS. You can download it here.


About this Project

For now, this project aims to recreate only the Practice Level using Unity engine with some cool 2D features. It's important to keep the project scope low right now.

The game target platform is WebGL. For each milestone, a beta release will be freely available for you to play using only your browser. No need to download any programs.

I'll try my best to share the development journey with you thought short posts and videos. Let's learn more about gamedev together!

You can check the source-code for this project here.


Last Version

The last version published is the first one: the 0.1.0.

In this stage, only some movements are available for Kyle like spawn, walk, hide, crouch, turn, jump forward, draw shotgun and all the previous ones with shotgun equipped.

Fire bullets and climbing will be available in the next iterations.


Controls

I'm fallow the original game controls

  • Movement:

    • Keyboard arrows

    • Gamepad DPAD and Left Stick

  • Jump

    • Keyboard spacebar

    • Gamepad south button

  • Equip Shotgun

    • Keyboard S key

    • Gamepad east button

#platformer #shooter #fangame #action #adventure #retro



mature
Fantasy Violence
Animated Bloodshed

After some weeks away, the first 0.1.0 version is available.

In the 90s, artists really need to get clever on how to creating art for games. From tiles to characters sprites, everything must be created in the most reusable way.

To be able to use pixel art inside Unity we need to set the sprite Pixel Per Unit (PPU) value. But how can we set that for old SNES games?

Before get dirt on Unity, it's first necessary to understand how the game world was done on the original technology.

For this, we need to understand the size of sprites.

How is the folder structure used inside your Unity projects?