2 years ago

AI-Buddy can now given commands, to flash rooms. [W.I.P.]




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POV: You've walked through a city 100 times and think: "I could totally build this in Unity & Blender!"

Reality hits: “Damn… this is crazy hard...”

Working on an animal-crossing like, post-apocalypse game on #godot. What are your thoughts on this idea?

Player-Movement working for my isometric/post-apocalypse game

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Devlog #1

Hey everyone, over the past two weeks I built a low-poly sci-fi city, added simple AI, and created a central conquest point they fight over.

Sector 1313 is inspired by the original Star Wars: Battlefront (2004/2005).

More to come soon.

— Edi

Seal Island Intro! For #ScreenshotSaturday!

Finished making a Low-Poly player model (the idea was to make a Sci-Fi astronaut soldier), so here we go...

Spooky ahhh ghost-town 👻- what should be the game around it 🎮?

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!