Game
Dragonian: The Imbalance of Sierr
9 years ago

Almost 1-year Anniversary... and Soundtrack


It’s almost been one year since I first released Dragonian… and we still haven’t gotten a new Zelda game yet.
Once again, I thank you all for your support. This game took quite a while to make, and I hope I can produce a sequel someday. Also, I’m still keeping this as a free game, so don’t panic.
…and from what I can tell, people haven’t found everything this game has yet to offer. There are still quite a few Easter eggs for gamers who are jerks.

Oh, and if you’re looking for the original soundtrack (all Midis) here you go! It also includes a brief history on the making of this game.

https://drive.google.com/open?id=0B4CjsB0TaO9zdy13elRPcUJHbkU

By the way, I’m working on another platform game right now. Y’know, in case you’re wondering.



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Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Well, I was looking through some old files, and found some cool stuff.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

In case anyone forgot, robots explode.

So do robot maids.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Something in the plan for this game will change. With any luck, it will be a change for the better.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.