Game
Dragonian: The Imbalance of Sierr
10 years ago

Almost 1-year Anniversary... and Soundtrack


It’s almost been one year since I first released Dragonian… and we still haven’t gotten a new Zelda game yet.
Once again, I thank you all for your support. This game took quite a while to make, and I hope I can produce a sequel someday. Also, I’m still keeping this as a free game, so don’t panic.
…and from what I can tell, people haven’t found everything this game has yet to offer. There are still quite a few Easter eggs for gamers who are jerks.

Oh, and if you’re looking for the original soundtrack (all Midis) here you go! It also includes a brief history on the making of this game.

https://drive.google.com/open?id=0B4CjsB0TaO9zdy13elRPcUJHbkU

By the way, I’m working on another platform game right now. Y’know, in case you’re wondering.



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Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Well, I was looking through some old files, and found some cool stuff.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Whoooooa, we're halfway there!

...in terms of cutscenes.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Resistance is futile.