Game
Dragonian: The Imbalance of Sierr
9 years ago

Almost 1-year Anniversary... and Soundtrack


It’s almost been one year since I first released Dragonian… and we still haven’t gotten a new Zelda game yet.
Once again, I thank you all for your support. This game took quite a while to make, and I hope I can produce a sequel someday. Also, I’m still keeping this as a free game, so don’t panic.
…and from what I can tell, people haven’t found everything this game has yet to offer. There are still quite a few Easter eggs for gamers who are jerks.

Oh, and if you’re looking for the original soundtrack (all Midis) here you go! It also includes a brief history on the making of this game.

https://drive.google.com/open?id=0B4CjsB0TaO9zdy13elRPcUJHbkU

By the way, I’m working on another platform game right now. Y’know, in case you’re wondering.



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Still shaping out that junkyard.

The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

When I designed this character months ago, she was made to be a bitter rival to Pinafore.

Her name in development was Gun-NIA, but now it's Mag-Nia.

...also, I was watching Wonder Woman at the time. Is she too much?

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.

These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.

It doesn't make much sense in reality, but I'm sticking with this story.

More BG layers, more garbage.

Maybe I should throw in a few towers of cars into the background.

Well, I was looking through some old files, and found some cool stuff.