Game
PersoNO
10 years ago

Almost Ready For Release!


It shouldn’t be too long till this crapfest of a game is finally released! I finished the main game and all it’s social links in about May, and since then I’ve been rewriting lots of dialogue to be generally more (what I consider, at least, so it’s probably not really that) funny, changing a lot of things up, adding in small details, finding bugs etc.

I’ve recently released some testing copies of the game to a few people and they’re currently working to weed out all remaining bugs, critique the game, and of course, point out my, quite frankly, atrocious spelling and grammar and help me fix it all (there’ll probably still be quite a lot of spelling and grammar errors in the final release regardless. Whoops.)

They’ve also been helping me balance the game’s difficulty, but let’s be real, that ain’t gonna happen because I’m bad at doing things.

But anyway, I just wanted to make this news update to tell everyone to sit tight, because PersoNO will be out veeerrryyy shortly!

(Disclaimer: If game isn’t out very shortly, then the testers being slow are to blame. Not me. I’m as innocent as Adachi, I swear.)

5d0b9d8992dd6.png

Here’s a screenshot of a part of the game because I felt this news post would have been empty without an image.



9 comments

Loading...

Next up

Per-so-NO ADVANCED DEMO

A Very Ship-Centric Valentine's Day.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Werehog transformation process. #sonicunleashed

My D&D art for my family so far (WIP if you couldn't tell)

Path of Kami, running around the shrine area

Coming Soon...

New Teasers!