Game
PersoNO
10 years ago

Almost Ready For Release!


It shouldn’t be too long till this crapfest of a game is finally released! I finished the main game and all it’s social links in about May, and since then I’ve been rewriting lots of dialogue to be generally more (what I consider, at least, so it’s probably not really that) funny, changing a lot of things up, adding in small details, finding bugs etc.

I’ve recently released some testing copies of the game to a few people and they’re currently working to weed out all remaining bugs, critique the game, and of course, point out my, quite frankly, atrocious spelling and grammar and help me fix it all (there’ll probably still be quite a lot of spelling and grammar errors in the final release regardless. Whoops.)

They’ve also been helping me balance the game’s difficulty, but let’s be real, that ain’t gonna happen because I’m bad at doing things.

But anyway, I just wanted to make this news update to tell everyone to sit tight, because PersoNO will be out veeerrryyy shortly!

(Disclaimer: If game isn’t out very shortly, then the testers being slow are to blame. Not me. I’m as innocent as Adachi, I swear.)

5d0b9d8992dd6.png

Here’s a screenshot of a part of the game because I felt this news post would have been empty without an image.



9 comments

Loading...

Next up

Per-so-NO ADVANCED DEMO

A Very Ship-Centric Valentine's Day.

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

it happens

A sneak peek at the new OST, can you guess what this song will be used for? 🤔