Game
Immortal Chronicles - Alpha

6 years ago

Alright guys we figured out what direction we are going to go for the player art and monster art. Here is a quick run down in a small article.


So we decided we wanted to go into some higher pixel count art. Sadly took a while to find an artist capable of doing good pixel art with nice animations while keeping that nice retro look. This took a huge hit to the project time wise. Thankfully we have found a pixel artist that can do exactly what we need.

Monster art, character art, and spell art. So guess what that means time to actually have the update come out.

Once they finish the walk, jump, fall, sword swing attacks the new character will be put in.



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We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.

Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.

Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.

Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.

Started making a mini diagram to show each region and the connections between them. This way people will have a semi direction hint before the map system update comes out. There are more regions not shown. Note this doesn't include the fast travel system.

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.

For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.

Mini Dev Blog 6 - Ambience VFX/SFX and Settings Menu Update. I started to add some VFX and some ambience SFX for parts of the game. The main thing left before finishing alpha one is the settings menu for controls, graphics, and audio.

Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.