Game
Immortal Chronicles - Alpha

6 years ago

Alright guys we figured out what direction we are going to go for the player art and monster art. Here is a quick run down in a small article.


So we decided we wanted to go into some higher pixel count art. Sadly took a while to find an artist capable of doing good pixel art with nice animations while keeping that nice retro look. This took a huge hit to the project time wise. Thankfully we have found a pixel artist that can do exactly what we need.

Monster art, character art, and spell art. So guess what that means time to actually have the update come out.

Once they finish the walk, jump, fall, sword swing attacks the new character will be put in.



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For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.

Mini Dev Blog 6 - Ambience VFX/SFX and Settings Menu Update. I started to add some VFX and some ambience SFX for parts of the game. The main thing left before finishing alpha one is the settings menu for controls, graphics, and audio.

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.

Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565

We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.