Game
Immortal Chronicles - Alpha

6 years ago

Alright guys we figured out what direction we are going to go for the player art and monster art. Here is a quick run down in a small article.


So we decided we wanted to go into some higher pixel count art. Sadly took a while to find an artist capable of doing good pixel art with nice animations while keeping that nice retro look. This took a huge hit to the project time wise. Thankfully we have found a pixel artist that can do exactly what we need.

Monster art, character art, and spell art. So guess what that means time to actually have the update come out.

Once they finish the walk, jump, fall, sword swing attacks the new character will be put in.



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Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.

We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565

Just a little teaser of wip art for the upcoming library area. Going to have a new background made so the contrast looks better, but for now I am enjoying it. Do note will be uploading a gif within next couple days so you can see the animated objects.

Started on the interior for the tavern. The tavern will be where you get quests and can gather information from NPC you made friends of. The tavern NPCs are just stock placeholder art for now and will be replaced later with more custom art.

Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created. #immortal_chronicles #metroidvania #devlog #pixelart

Got volumetric lighting working with my custom shaders. Will need to tweak some settings and working on the castle environment lighting now. Pictures are with and without the lighting enabled for the player and throne.

Added a small box with the speakers name in it, so players can see who is speaking. Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.

For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.

Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.

#immortal_chronicles #metroidvania #devlog #pixelart #animation

We got our new throne for the save rooms in the works. Hope you guys enjoy sitting on your new demonic throne every time you need to save. We are making animations for the character sitting on the throne soon. Hope you guys enjoy the upcoming update.