We talked about other areas in patch notes, but haven't shown some of the art.
This is just a little thrown together demo of some of the clock tower art.
We don't want to share the actually rooms or we might spoil somethings.
https://gamejolt.com/games/immortalchronicles/445565
Next up
For today's new art we got ourselves the low level boss door. It will end up animated with green fire in the eyes.
Got some of our favorite grim reaper's animations in with the first set of conversations with him. Will be in the next game build. Video showing off his little idle animation.
#immortal_chronicles #metroidvania #devlog #pixelart #animation
Work in progress knight attack. We are aiming to get out first three monsters made so you got a variety of monster to fight in the demo.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Second update to the early WIP Menu UI. We might change the bottom right info box because the right side is starting to get a little cluttered. Hope you guys enjoy it so far. https://gamejolt.com/games/immortalchronicles/445565
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Frisbi ![]()
to open today's slot on the calendar.
Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.
While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.
This week's Fan Art Friday celebrates Lost Ember, a recent game from Mooneye Studios! Accept the quest in your quest log to get started.
Mini Dev Blog 6 - Ambience VFX/SFX and Settings Menu Update. I started to add some VFX and some ambience SFX for parts of the game. The main thing left before finishing alpha one is the settings menu for controls, graphics, and audio.










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