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Current release build: Private test 0.0.2 UI update Version 0.0.2 overview article
This build is just to start getting the new logic of the UI code in game that was done after the development restart. Note not all the original art is in yet.
Got new builds being prepared now for the project. Since the last post a lot of big things have started to come into the project. Read the article for the rundown.
While working on the first full Alpha build, I decided to start adding a little bit of NPC dialogue and other stuff to start making the game feel somewhat alive during the early alpha stages.
Here is a small video to just show the work in progress save and load system being put in the next build.
Ocean Generator - Unity 6 Render Graph API, Compute Shaders, and Job System.
Alright guys time for some art updates. Here is a couple animations for our first couple NPC. https://gamejolt.com/games/immortalchronicles/445565
We wanted some of the walls in our game to be broken and crumbled. Not all of them being the same look so we also made tiles for broken walls where we can mix and match the tiles to make an unlimited amount of designs.
We talked about other areas in patch notes, but haven't shown some of the art. This is just a little thrown together demo of some of the clock tower art. We don't want to share the actually rooms or we might spoil somethings. https://gamejolt.com/games/immortalchronicles/445565
Here are some more NPC art. Next week we will have the character art for the town people started. One of these animations is just for small detail when entering the library randomly. Would be boring if every character only had one type of idle animation.
Immortal Chronicles - Shatter Fantasy project
Character Animation Showoff 1: Loki - Your castle friendly trickster.
Animations: Teleport leaving Idle 2 Freelance Artist in charge of Loki's concept art/animation - Max Creed.
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