Next up
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
Added proper window jumping and swearing when the Neighbor is in hunt mode
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
Trophies are now implemented :)
We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.
WIP
We're not Dead. yet at least. development is slow
We should have a new development video out by November :)










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