Game
The Horde: Revitalized
8 months ago

Alright, last chance for people to bring up any problems they have with the hints document before I start making graphics for the 'hints' feature and attempting potential implementation. Read the attached post for more info:
https://gamejolt.com/p/considering-i-m-currently-swamped-with-college-classes-irl-and-the-j9tjygsy




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I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)

Here's another one of the tip pages, to show that I'm not ded lmao:

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)