Game
The Horde: Revitalized
6 months ago

Alright, last chance for people to bring up any problems they have with the hints document before I start making graphics for the 'hints' feature and attempting potential implementation. Read the attached post for more info:
https://gamejolt.com/p/considering-i-m-currently-swamped-with-college-classes-irl-and-the-j9tjygsy




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The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Here's another one of the tip pages, to show that I'm not ded lmao:

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)