Next up
The more things change, the more they stay the same.
I might be having too much fun with this process...
Figured it out.
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
That time of year again.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Suppose it was about time that some of these skills got a little extra kick.











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