Game
The Horde: Revitalized
8 months ago

Also, the full-screen settings option will be completely removed in the new version. It causes issues for some and is a redundant feature. The only reason I added it in the first place was to help people keep their cursor in-screen.




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I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)