Howdy fellas! Been a good couple of weeks since the last Devlog, so you know what time it is!
I didn't have anything cool to show be earlier since I mostly worked on Saving and Settings stuff, alongside assisting other Games' Development.
Soooo I stayed up all night adding the Ammo Reticles just so I can show something cool here in terms of visual progress. The Formula for how they deal damage has changed, so they're significantly stronger compared to Yellow. I also changed it so that if you miss one when you have already landed at least one Reticle, you still attack the Enemy like you would in UNDERTALE.
Here's how the Reticles are looking in-game.
https://www.youtube.com/watch?v=ES6kI3RW6vk
Weapon used is the Flint with an ATK of 10
Armor used is the Steel Buckle with a DEF of 7 and a bonus ATK of 5.
For now... I'm gonna try to take a snooze cruise. See you gamers next Devlog.
Next up
Another house i made long time ago.
Strange Umbrella
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
not the greatest house, but it's a house! :D
2d lighting experiment
Some Shadow boss fight gameplay 👾
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Annie of the stars
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Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.










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