Howdy fellas! Been a good couple of weeks since the last Devlog, so you know what time it is!
I didn't have anything cool to show be earlier since I mostly worked on Saving and Settings stuff, alongside assisting other Games' Development.
Soooo I stayed up all night adding the Ammo Reticles just so I can show something cool here in terms of visual progress. The Formula for how they deal damage has changed, so they're significantly stronger compared to Yellow. I also changed it so that if you miss one when you have already landed at least one Reticle, you still attack the Enemy like you would in UNDERTALE.
Here's how the Reticles are looking in-game.
https://www.youtube.com/watch?v=ES6kI3RW6vk
Weapon used is the Flint with an ATK of 10
Armor used is the Steel Buckle with a DEF of 7 and a bonus ATK of 5.
For now... I'm gonna try to take a snooze cruise. See you gamers next Devlog.
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Have a good Boi
Runestones: from concept to in-game model🗿
Regional Bulbasaur. #Pokemon
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Respect (Only TLOZ Players Will Understand)










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