Howdy fellas! Been a good couple of weeks since the last Devlog, so you know what time it is!
I didn't have anything cool to show be earlier since I mostly worked on Saving and Settings stuff, alongside assisting other Games' Development.
Soooo I stayed up all night adding the Ammo Reticles just so I can show something cool here in terms of visual progress. The Formula for how they deal damage has changed, so they're significantly stronger compared to Yellow. I also changed it so that if you miss one when you have already landed at least one Reticle, you still attack the Enemy like you would in UNDERTALE.
Here's how the Reticles are looking in-game.
https://www.youtube.com/watch?v=ES6kI3RW6vk
Weapon used is the Flint with an ATK of 10
Armor used is the Steel Buckle with a DEF of 7 and a bonus ATK of 5.
For now... I'm gonna try to take a snooze cruise. See you gamers next Devlog.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Have a good Boi
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Finished work on the emotions of a new character for the tank universe
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Why walk when you can jump?










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