Howdy fellas! Been a good couple of weeks since the last Devlog, so you know what time it is!
I didn't have anything cool to show be earlier since I mostly worked on Saving and Settings stuff, alongside assisting other Games' Development.
Soooo I stayed up all night adding the Ammo Reticles just so I can show something cool here in terms of visual progress. The Formula for how they deal damage has changed, so they're significantly stronger compared to Yellow. I also changed it so that if you miss one when you have already landed at least one Reticle, you still attack the Enemy like you would in UNDERTALE.
Here's how the Reticles are looking in-game.
https://www.youtube.com/watch?v=ES6kI3RW6vk
Weapon used is the Flint with an ATK of 10
Armor used is the Steel Buckle with a DEF of 7 and a bonus ATK of 5.
For now... I'm gonna try to take a snooze cruise. See you gamers next Devlog.
Next up
2 Day Devlog Streak lets goooooo Added a small flavor addition of the Missing Poster that allows it to be used in the small amount of time we have it. It's functionally useless still, but it should be nice to have over clover not doing anything with it.
Got this funny bug while playtesting lol
I ended up thinking of a new attack similar in format to the Froggit Leap Attack for Flier. Fitting since these are absent in Yellow. Might be interesting to think of a couple more of these for various Monsters, especially for the ones lacking pizazz.
A temporary tile layout I did before sorting out a tileset for this room The original room was a 318x596 background rather than made with 20x20 tiles, despite mostly being made with them. I made this to figure out where tiles would be and what is needed.
This has to be my favorite out of the new shortened item names that appear in battle. UTY Missed out on comedy gold.
Made progress on the Flowey Intro today!
Lil bro fell into the Undertale Yellow
Looks like what previously seemed to be a dead-end didn't stop that progress. Can't really center the HP bar without billboard mode weirdness, or making the HP bar scale decrease from the center rather than the right. Might need to look up a tutorial.
Toriel sword
Had a small burst of motivation with making a 3D Undertale Project and gave Godot another shot for a few days. (The 3D Starter Kit Template was really helpful!) Did a lot better this time around. Though I still couldn't quite get to grips with Godot.
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