Game
GOATBOY'S BIZARRE ADVENTURE
5 years ago

amount of work left to do on goatboy demo:

-about 1.5 combat NPCs to wire up and distribute throughout the fighting areas.

final version of the demo will have only 3 combat areas rigged and unlocked for now.




0 comments

Loading...

Next up

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

ingame machines and gameplay build progressing.

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

player UI is coming together.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

SAMHAIN DEMO OUT NOW

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"