Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

amount of work left to do on goatboy demo:

-about 1.5 combat NPCs to wire up and distribute throughout the fighting areas.

final version of the demo will have only 3 combat areas rigged and unlocked for now.




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the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

player UI is coming together.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

SAMHAIN DEMO OUT NOW

travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).

HUD test

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

testing the mood and ambience of things as i get player control systems wired into the text frontend.