Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

amount of work left to do on goatboy demo:

-about 1.5 combat NPCs to wire up and distribute throughout the fighting areas.

final version of the demo will have only 3 combat areas rigged and unlocked for now.




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HUD test

player UI is coming together.

SAMHAIN DEMO OUT NOW

the UI states work now.

ingame machines and gameplay build progressing.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.