Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

amount of work left to do on goatboy demo:

-about 1.5 combat NPCs to wire up and distribute throughout the fighting areas.

final version of the demo will have only 3 combat areas rigged and unlocked for now.




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the UI states work now.

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"

HUD test

ingame machines and gameplay build progressing.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

testing the mood and ambience of things as i get player control systems wired into the text frontend.

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

SAMHAIN DEMO OUT NOW