Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

amount of work left to do on goatboy demo:

-about 1.5 combat NPCs to wire up and distribute throughout the fighting areas.

final version of the demo will have only 3 combat areas rigged and unlocked for now.




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https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

HUD test

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

the UI states work now.

https://www.bitchute.com/video/ICHnbMKwMIg4/

"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost

im hoping to have a demo up by samhain.

travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).

ingame machines and gameplay build progressing.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.