
https://www.bitchute.com/video/9JRSRemsVYhh/
combat test 1
player weapons, NPCs can be damaged and die
Next up
HUD test
limited working code for painting planets, not all the sections work right just yet, sadly.
https://www.bitchute.com/video/gNaAtOLXQsZm/
"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
player UI is coming together.
travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.
the first 2 advancements mean finally connecting levels to each other.
the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).
...
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.










0 comments