Next up
ingame machines and gameplay build progressing.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
nov 12th progress
-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells
-working (and deadly) spike traps
-minor visual preparations done
-final green HQ security NPC: "harmful flower"
HUD test
...
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
https://www.bitchute.com/video/9JRSRemsVYhh/
combat test 1
player weapons, NPCs can be damaged and die
player UI is coming together.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
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