Game
GOATBOY'S BIZARRE ADVENTURE

6 years ago

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain




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https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

HUD test

the UI states work now.

player UI is coming together.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"