Game
FNaF World XL
1 year ago

An update on future content


Hey, all.

So right now, we're in the "wait to see if the recent update needs a patch" phase of development. It's been surprisingly quiet so far, but I'll keep an eye on the comments in case anyone finds anything really broken.

During/after that, I'll be taking a proper hiatus from development on the game. Been having this on and off for quite some time now, so I'll take a breather to properly unwind and possibly focus on some smaller projects.

When the hiatus is over, XL will be split into two components.

Classic Edition will remain as it's own entity, just in case it ever does get a freshening up.

A copy of it will then be converted into the full redesign. It will take some time to fully complete, as I intend to remake just about every single visual, give it a style more in line with my own hybrid styling, adjust stuff to fit the newplanned aspect ratio and of course add in the minigames that people will (mostly) prefer over OCN.

I don't have any clue when that will occur, or even how long it'll take to complete, but I do know it will not be anytime soon.

Think that about covers it for now.

'Till next time!



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Well I've had a VERY productive night.

Motivation has returned in a substantial enough way.

How about we change things up?

Suppose it was about time that some of these skills got a little extra kick.

Version 1.2.0 is here!

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Can't wait to meet you!

That doesn't look safe...