Game
FNaF World XL
2 years ago

An update on future content


Hey, all.

So right now, we're in the "wait to see if the recent update needs a patch" phase of development. It's been surprisingly quiet so far, but I'll keep an eye on the comments in case anyone finds anything really broken.

During/after that, I'll be taking a proper hiatus from development on the game. Been having this on and off for quite some time now, so I'll take a breather to properly unwind and possibly focus on some smaller projects.

When the hiatus is over, XL will be split into two components.

Classic Edition will remain as it's own entity, just in case it ever does get a freshening up.

A copy of it will then be converted into the full redesign. It will take some time to fully complete, as I intend to remake just about every single visual, give it a style more in line with my own hybrid styling, adjust stuff to fit the newplanned aspect ratio and of course add in the minigames that people will (mostly) prefer over OCN.

I don't have any clue when that will occur, or even how long it'll take to complete, but I do know it will not be anytime soon.

Think that about covers it for now.

'Till next time!



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

How about we change things up?

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Motivation has returned in a substantial enough way.

Suppose it was about time that some of these skills got a little extra kick.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

New project is having a fun, early outing.