Game
FNaF World XL
2 years ago

An update on future content


Hey, all.

So right now, we're in the "wait to see if the recent update needs a patch" phase of development. It's been surprisingly quiet so far, but I'll keep an eye on the comments in case anyone finds anything really broken.

During/after that, I'll be taking a proper hiatus from development on the game. Been having this on and off for quite some time now, so I'll take a breather to properly unwind and possibly focus on some smaller projects.

When the hiatus is over, XL will be split into two components.

Classic Edition will remain as it's own entity, just in case it ever does get a freshening up.

A copy of it will then be converted into the full redesign. It will take some time to fully complete, as I intend to remake just about every single visual, give it a style more in line with my own hybrid styling, adjust stuff to fit the newplanned aspect ratio and of course add in the minigames that people will (mostly) prefer over OCN.

I don't have any clue when that will occur, or even how long it'll take to complete, but I do know it will not be anytime soon.

Think that about covers it for now.

'Till next time!



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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New project is having a fun, early outing.

I might be having too much fun with this process...

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.