
And development is on!)
Flowey room is almost done ) For now we are combining all project parts together and preparing to the Flowey cutscene development
Follow the news https://discord.gg/X35yvmK
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Hi! Everything is going very well. We've designed level creation pipeline. Here is one of the results using the new approach. Check this out ; ) #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
News time! Today I want to show you a disco in the dungeon ; ) I have created a tool to manage lighting zones. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Hi! We're continuing to designing the levels' look. As target graphics examples were selected RiME and The Witness. We'll try to make the game minimalistic, to feel like a fairy tale. To achieve this effect, we are going to use the POLYGON Dungeons Pack.
After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!
Celebrate the parallel story to Undertale by completing these quests.
As enthusiastic gamers, we love different genres in the gaming industry. For example, our CEO loves real-time strategy games. What do you think? What genre does Undertale belong to more? And what genre of games do you like the most? Write in the comments!
Kris art to celebrate Deltarune tomorrow (3 days!)
Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Hi! Despite numerous air raid alerts, we managed to work and have something to show.
Entrance to the Ruins v2! How do you like the update? #undertale #undertale3d #undertaleau #fangame #indie #gamedev
More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?
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