Game
Undertale 3D Remake

2 years ago

Hi! Everything is going very well. We've designed level creation pipeline. Here is one of the results using the new approach. Check this out ; )
#undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev




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Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev

However, I did not forget about the project. Now I have found the time and strength to return to active development and have big plans. You will see for yourself soon. For now, follow the news and know - we are back. https://discord.com/invite/X35yvmK

Hello! After choosing the assets and color, we tried different color schemes and environment settings and we already have something to show!

The entrance room to the Ruins. What do you think?

Sans If He Actually Did His Job

More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?

chara!!

News time! Today I want to show you a disco in the dungeon ; ) I have created a tool to manage lighting zones. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev

Hi! We're continuing to designing the levels' look. As target graphics examples were selected RiME and The Witness. We'll try to make the game minimalistic, to feel like a fairy tale. To achieve this effect, we are going to use the POLYGON Dungeons Pack.

have been experimenting with my drawing style a slight bit. So here's a new Undyne drawing

And development is on!) Flowey room is almost done ) For now we are combining all project parts together and preparing to the Flowey cutscene development Follow the news https://discord.gg/X35yvmK