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Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?
Hello! After choosing the assets and color, we tried different color schemes and environment settings and we already have something to show!
The entrance room to the Ruins. What do you think?
Hi! Despite numerous air raid alerts, we managed to work and have something to show.
Entrance to the Ruins v2! How do you like the update? #undertale #undertale3d #undertaleau #fangame #indie #gamedev
Muffet - Day 2 #Joltober25 #Spider
And our first project is the idea of developing the iconic and recognizable game Undertale.
We will show you all the details of the mysterious underground.
You will experience the unique storyline of the original Undertale game in a new way!
News time! Today I want to show you a disco in the dungeon ; ) I have created a tool to manage lighting zones. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).
But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations
Hi! Everything is going very well. We've designed level creation pipeline. Here is one of the results using the new approach. Check this out ; ) #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
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