
Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes.
#undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Next up
And development is on!) Flowey room is almost done ) For now we are combining all project parts together and preparing to the Flowey cutscene development Follow the news https://discord.gg/X35yvmK
Hi! We're continuing to designing the levels' look. As target graphics examples were selected RiME and The Witness. We'll try to make the game minimalistic, to feel like a fairy tale. To achieve this effect, we are going to use the POLYGON Dungeons Pack.
And our first project is the idea of developing the iconic and recognizable game Undertale.
We will show you all the details of the mysterious underground.
You will experience the unique storyline of the original Undertale game in a new way!
oh yeah this place exists, mb
here’s my take on a Underswap Monster Kid design!
Hello! After choosing the assets and color, we tried different color schemes and environment settings and we already have something to show!
The entrance room to the Ruins. What do you think?
The Hall
News time! Today I want to show you a disco in the dungeon ; ) I have created a tool to manage lighting zones. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?
PAFRISKUS.
More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?
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