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Undertale 3D Remake
3 years ago

News time! Today I want to show you a disco in the dungeon ; )
I have created a tool to manage lighting zones.
#undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev




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Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev

More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?

Hello! After choosing the assets and color, we tried different color schemes and environment settings and we already have something to show!

The entrance room to the Ruins. What do you think?

Frisk

Hi! We're continuing to designing the levels' look. As target graphics examples were selected RiME and The Witness. We'll try to make the game minimalistic, to feel like a fairy tale. To achieve this effect, we are going to use the POLYGON Dungeons Pack.

Muffet - Day 2 #Joltober25 #Spider

Hi! Despite numerous air raid alerts, we managed to work and have something to show.

Entrance to the Ruins v2! How do you like the update? #undertale #undertale3d #undertaleau #fangame #indie #gamedev

Hello) Here is some models before the first alpha build

#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).

But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations

And development is on!) Flowey room is almost done ) For now we are combining all project parts together and preparing to the Flowey cutscene development Follow the news https://discord.gg/X35yvmK