That's mostly what I've been busy with lately hahah.
I have MANY of these to finish converting for use with Unity, but a little bit at a time! And this is just fighters. Including one who has to have older animations ported between formats. :P
Thankfully, I have other aspects to work on to keep me sane. This includes thousands of sound effects and quite a few scripts to change. I was able to get rid of a lot of old, bad scripts that would make a veteran programmer vomit. I'm happy I've progressed as much as I did as a coder. Thankfully it's just a matter of switching things around, I didn't have to re-code absolutely everything. :P
I still want to try converting ACMD commands to Unity events. (not animation ones. I had to ditch animation events because of action that need multiple scripts (Mario's UpB being an example)). This Coroutine stuff in Unity C# completely eludes me. Especially making looped ones.
I'm also currently in the middle of trying to figure out AddressableAssets properly so I can load Fighters correctly at the beginning of a match along with external stuff like props and effects. I'm even writing a coroutine to wait a set amount of time before instantiating the next fighter. I think I might have an idea for how to actually LOAD them, I'm just not 100% sure.
I know this isn't much info, but thanks for holding on as long as you guys have. I'm grateful ^_^
~TF
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