Game
Dead Drift

2 years ago

Another improvement to the upgrade cards visuals and the first upgrade implementations (check the article)!

#pixelart #indiedev #gamedev #strategy


As I mentioned above, I've iterated on the upgrade card design and graphics. I also improved the icons and written the card text outside the card, so that the card descriptions can be longer and more... erm... descriptive.

Regarding the powers, let me show you folks the ones I have already implemented. First, let us remember how the game works without any power:

ooctane_regular.gif

One of the powers I'm naming Shotgun (on yesterday's post, it was called Multishot). It adds more bullets to every shot. Here's what happens when you select it:

ooctane_shotgun.gif

The additional bullet helps the car kill more zombies!

The other power I implemented is the Machine Gun. It improves the rate of fire of each car, so that the car shoots more bullets per second, dealing more damage:

ooctane_machinegun.gif

Finally, the last cool power I have implemented is the Nitro. When you purchase it, all your cars will move considerably faster. Here, take a look:

ooctane_nitro.gif

Vroooooom!

These powers, like in all roguelikes and stuff, will stack, so as you level up, you'll be able to combine them and discover their synergies.

That's it for today, dummies! Follow this project or myself for more updates!

See ya ;)



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