So... I was thinking that these areas that don't have much relation to the main story would have a lot of problems, I think the main one is that there wouldn't be much after visiting... so I came up with an idea.
FARMING AREAS (Name at the moment)
So from now on these types of areas will have the reset mechanic now, that is, when the player leaves the area... all enemies such as chests or extras will be reset.
Also to improve things, the chests will not have a fixed loot, this loot will be random based on predetermined objects, but it will always be an equal amount depending on the quality of the chest.
Another thing is that the chests, enemies and extras will change places with the restart, at the moment there will be 3 possible variations with determination A, B, C, this so that there is always something random in the area.
Finally, these types of areas will have difficulty levels, at the moment there are 3, Normal, Nightmare and Heroic. Normally everything would be predetermined, but starting with Nightmare the enemies will be stronger, but the chests will have better loot and there will be more extras.
At the moment this is the already implemented basis of these areas, this only applies to areas that have no relation to the story... for the moment.
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