8 months ago

Another new area finished (A mine), this time late due to errors with the light plugin... but they have already been solved.

This area has its own enemies, the most characteristic of the area would be the Kobolds (the ones in red).

Extra in Article.


So... I was thinking that these areas that don't have much relation to the main story would have a lot of problems, I think the main one is that there wouldn't be much after visiting... so I came up with an idea.

FARMING AREAS (Name at the moment)

So from now on these types of areas will have the reset mechanic now, that is, when the player leaves the area... all enemies such as chests or extras will be reset.

Also to improve things, the chests will not have a fixed loot, this loot will be random based on predetermined objects, but it will always be an equal amount depending on the quality of the chest.

Another thing is that the chests, enemies and extras will change places with the restart, at the moment there will be 3 possible variations with determination A, B, C, this so that there is always something random in the area.

Finally, these types of areas will have difficulty levels, at the moment there are 3, Normal, Nightmare and Heroic. Normally everything would be predetermined, but starting with Nightmare the enemies will be stronger, but the chests will have better loot and there will be more extras.

At the moment this is the already implemented basis of these areas, this only applies to areas that have no relation to the story... for the moment.



4 comments

Loading...

Next up

Among things that I left pending... now when a character receives an X status (), their image can change to represent the status.

Not all states change the image, it is mostly negative states that will change the image the most.

Starting the desert region, in this image the border of this new place .

There will be many things that I have planned, unearthing treasures, states due to weather effects, sand storms, new enemies, more dungeons... and a new companion .

In the city of Yeslan there are many street merchants... too many to be honest, each one specializes in selling something interesting, but most importantly... they accept haggling.

Long awaited weekends lay ahead of us☀

A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄

I think it was very obvious() that there would be pyramids in the same desert... the only thing to keep in mind is that I will focus more on the puzzles as something specific to this region, I think that would be good... I need to test some things...

New to Legion Hearts? Here’s what the game is all about.

WIP Final

Sand storm and heat system... with battle included (Test).

Extra in article (With images):

Yesterday I implemented this... Quicksand.

It was something that I had yet to implement, and I finally have it, this will allow new things to be done in the areas .

A new GUIDANCE demo is coming to Game Jolt and Steam before the end of the month! (next couple days)

https://store.steampowered.com/app/3168880/GUIDANCE/

#GUIDANCEmonthlyDevlog

Yeslan City

Also known as "The City of Sands". Yeslan is the only place with life in the desert... despite being a very outdated city, its inhabitants are still happy in their city and with their Sultan.