11 months ago

Another new area finished (A mine), this time late due to errors with the light plugin... but they have already been solved.

This area has its own enemies, the most characteristic of the area would be the Kobolds (the ones in red).

Extra in Article.


So... I was thinking that these areas that don't have much relation to the main story would have a lot of problems, I think the main one is that there wouldn't be much after visiting... so I came up with an idea.

FARMING AREAS (Name at the moment)

So from now on these types of areas will have the reset mechanic now, that is, when the player leaves the area... all enemies such as chests or extras will be reset.

Also to improve things, the chests will not have a fixed loot, this loot will be random based on predetermined objects, but it will always be an equal amount depending on the quality of the chest.

Another thing is that the chests, enemies and extras will change places with the restart, at the moment there will be 3 possible variations with determination A, B, C, this so that there is always something random in the area.

Finally, these types of areas will have difficulty levels, at the moment there are 3, Normal, Nightmare and Heroic. Normally everything would be predetermined, but starting with Nightmare the enemies will be stronger, but the chests will have better loot and there will be more extras.

At the moment this is the already implemented basis of these areas, this only applies to areas that have no relation to the story... for the moment.



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So, the next implemented are the Equipment Augments, as their name says, improvements that you can add to weapons or armor, which add or add parameters to the equipment.

The quality range of the equipment will define how many improvements it can have.

In the city of Yeslan there are many street merchants... too many to be honest, each one specializes in selling something interesting, but most importantly... they accept haggling.

Yesterday I implemented this... Quicksand.

It was something that I had yet to implement, and I finally have it, this will allow new things to be done in the areas .

Long awaited weekends lay ahead of us☀

A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄

WIP Final

Sand storm and heat system... with battle included (Test).

Extra in article (With images):

New to Legion Hearts? Here’s what the game is all about.

I've started some progress on the first desert location... and it was a little difficult to create some places, but so far so good. I also started with the creation of enemies, most of them based on Thaizon battlers .

Yeslan City

Also known as "The City of Sands". Yeslan is the only place with life in the desert... despite being a very outdated city, its inhabitants are still happy in their city and with their Sultan.

Brand new graphics to the DEVILnitive Edition! (Yep, that's how it'll be called)

Among things that I left pending... now when a character receives an X status (), their image can change to represent the status.

Not all states change the image, it is mostly negative states that will change the image the most.