Yes it's still open. I haven't gotten to making the video yet, so send me your Mikes! If you've already sent it but I didn't respond, send it again. That way I can make sure to hopefully not miss any!
Next up
Update: this is all you get, haha suckers
Posted these images on my Twitter a while back. Nothing to them, just wanted to make new shots :)
Rando fact:
This pattern is not a texture, just a graphical glitch. Thought it fit well.
I hope at some point I can stream working in Godot, because I could need some active backseating. How would you make this more simple?
Edit: Last line is supposed to take from modulate.r as well
Found a scene that was probably meant as a joke at the time. Had to reassign some textures and updated the lighting to bring you this quick render:
What if when you die enough times, you get a rage quit option where the game just closes after a horrendous scream
Unfinished "Watermelon Fredbear". It's in the game's folder so it counts as cut from Tyke and Sons.
I hope you're ready to avoid fish.
Lisa
It's always good practice to make the collision of enemy projectiles thrice as big as the graphic itself, as to not underwhelm the player and also extend the playtime.












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