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Spikes
I am very sorry that I was absent from the development of the game (for more than 7 months), but it was giving me the time to once again learn a new language. Now I'm developing the game in C++ instead of C#.
Working in the editor algorithms
Sorry for the ausence... Trail moment
Text Testing (Jaja qué onda es la misma fuente que la del menú de FNaF 2, qué cosas ¿no?)
When Signals
Signals, again
Transition go brrr
Checkpoint (& animation)
Ogg Audio Streaming (that was hard to implement :b)
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