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Next up
I am very sorry that I was absent from the development of the game (for more than 7 months), but it was giving me the time to once again learn a new language. Now I'm developing the game in C++ instead of C#.
Spikes
Ogg Audio Streaming (that was hard to implement :b)
Transition go brrr
Text Testing (Jaja qué onda es la misma fuente que la del menú de FNaF 2, qué cosas ¿no?)
When Signals
Signals, again
Working in the editor algorithms
anyway, talking of programming and stuff, I just made a sound system
Checkpoint (& animation)
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