
2
Next up
Spikes
I am very sorry that I was absent from the development of the game (for more than 7 months), but it was giving me the time to once again learn a new language. Now I'm developing the game in C++ instead of C#.
Working in the editor algorithms
Sorry for the ausence... Trail moment
Text Testing (Jaja qué onda es la misma fuente que la del menú de FNaF 2, qué cosas ¿no?)
Signals, again
Checkpoint (& animation)
When Signals
Ogg Audio Streaming (that was hard to implement :b)
anyway, talking of programming and stuff, I just made a sound system











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