Game
Breath

6 years ago

Apesar dos problemas que tive hoje (assaltante no bairro), ainda assim consegui trabalhar bem nos gráficos. Acredito que terminei todos os visuais e animação (com exceção do final), só falta juntar tudo e fazer o jogo, hahahah
#indiedev #gamedev


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I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh

New build, more bugs fixed, I think now there is not any major bug... I hope =x #indiegame #gamedev #BreathGame

Wings animation are way better. Other visual improvements can also be noticed on video. #screenshotsaturday PT-BR:

It has been some time since I last posted a devlog... it is not much, but here you can see that now your flight will have more clear instructions and some plataform tests I've been working on ;)

Breath is already available on Steam, update soon! PT-BR:

Yeah, I got the crown... many times... for testing purposes, but still... store.steampowered.com/app/1475350/Breath/ #gamedev #devlog #indiegame #steam

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:

What would you like to see in the next #BreathGame update? Soon... #indiedev #gamedev #indiegame https://store.steampowered.com/app/1475350/Breath/ PT-BR:

My #indiegame Breath will soon receive some updates with improved visuals, bug fixes, new title screen, etc. Pro-tip: now for the spider stick to the wall you need to jump!

Breath is on #Steam! #indiedev

Pt-Br:

YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game

Doing some testings for my next game... all looks good so far