Next up
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
player UI is coming together.
HUD test
ingame machines and gameplay build progressing.
limited working code for painting planets, not all the sections work right just yet, sadly.
...
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
world-gen demo out now
no gameplay yet, but the terrain generation algorithm is 100% solid
testing the mood and ambience of things as i get player control systems wired into the text frontend.














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