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HEX-NUKE children of the atmosphere-burning ashes

a strategy game based on long-term planning, wherein broad management of the map year by year leads to either survival and expansion, or death under a slow, pressing war.

the setting is one reduced to pre-modern tech, IE

-if no one can get it down on paper, and send it to your desk there's nothing you can do, and it may as well not exist.

-if you cant safely write it down and send it out via written orders, there's nothing you can do about something even if known about.

-communication within the setting has been reduced to written information on paper. tech development in the setting has been reset to pre-nuclear world war weaponry.

more details to come as time goes by.

https://www.bitchute.com/video/jKvHHzplq3Z0/

UPDATE: in protest to #unity engine changes RE install fees, all download links have been removed



all-ages

sorry for progress being slow here. this project in particular has lots of bugs to squish. rather annoyingly, i might need to strip the current build down to a previous stage and properly remake current progress

april 15th progress screenshots

-view filters

-special map items

world-gen demo out now

no gameplay yet, but the terrain generation algorithm is 100% solid

https://www.bitchute.com/video/jKvHHzplq3Z0/

concept reveal - map generation