Loading...
617
2 years ago

As a solo game developer, I have to be creative in turning limitations into features. Since I'm not an animator and can't hire one, I developed a dynamic comic strip system for storytelling instead of cinematics. Here’s the first step—still a WIP!




10 comments

Loading...

Next up

I’ve been turning friends into NPCs for my game.

This is Rob.

He wanders the wilderness, lighting campfires in the darkest places. He doesn’t judge. He just sits with you… and helps you find your way.

“Not all light comes from lanterns.”

Lobo is now The Wolf in Me. A narrative-driven action game about losing control. The Steam page has been fully updated. Wishlist now https://store.steampowered.com/app/2486160/The_Wolf_in_Me/

New trailer for The Wolf in Me.

A narrative-driven action game about losing control.

The more you fight, the harder it is to stay human. 👉 Wishlist on Steam https://store.steampowered.com/app/2486160/The_Wolf_in_Me/

@SlimeboxGames is a Jolter to Watch and the dev behind My Slime Garden! Follow @SlimeboxGames before the quest ends on June 9 and you'll get Coins!

In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After years of development, the first prototype of the transformation is finally working.

Still a lot to polish, but it’s exciting to see it in motion.

Lobo is a narrative driven action game about struggling with the beast inside you.

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

Slimes can adapt to their environment, where do you think this one lives?

Adding keyboard + mouse support to The Wolf in Me playtest.

Controller-first design, so seamless switching between mouse, keyboard, and controller has been a fun challenge.

All prompts update instantly.